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Articles tagged with: Mobile Games and Mobile Music

3G Mobile Broadband Success Story Might be Short Lived

Ronan de Renesse, Senior Analyst at Screen Digest has just completed an analysis of the 3G mobile broadband market. Although the number of people using mobile networks to connect to the Internet through a device known as a ‘dongle' will continue to rise, he predicts that the rate of growth is set for a big fall over the next two years.  more

Related Tags: screen-digest, 3g, mobile-broadband, dongle, 4g


Sony Ericsson Unveils PlayNow Arena Content Download Site

STOCKHOLM -(Dow Jones)- Sony Ericsson Friday announced the launch of PlayNow Arena, an Internet site that gives users access to mobile music, games, and applications.  more

Related Tags: sony-ericsson, itunes, apple, gartner, ericsson, ovi, blackberry, sony, walkman, mp3, drm


Ringback Tones Worth $4.7 Billion in 2012

Ringback tones are on track to become the most attractive mobile content category by 2012, according to new market research from MultiMedia Intelligence. With worldwide revenue nearly tripling to $4.7 billion, ringback tones will fall just short of mobile gaming revenue in capturing the largest share of the mobile premium content market (not including mobile video and mobile TV).  more

Related Tags: mobile-tv, intel, ringback-tones, mobile-video, ringtones, mobile-content, adult-content, drm


Mobile Entertainment Service Market to Triple to $64bn by 2012

Music, games and mobile TV will be the major contributors to the global mobile entertainment market which will rise from just over $20 billion in 2007 to more than $64 billion by 2012, according to a new report by Juniper Research. Other mobile entertainment sectors include User-generated Content, Gambling, Adult and Infotainment.  more

Related Tags: mobile-tv, juniper-research


Worldwide Mobile Gaming Revenue to Grow 50 Percent in 2007

As consumer awareness grows and publishers release more content, worldwide mobile gaming end-user revenue will grow from US$2.9 billion in 2006 to US$9.6 billion in 2011, according to Gartner. Worldwide mobile gaming revenue is on pace to total US$4.3 billion in 2007, a 49.9 percent increase from 2006. more

Related Tags: mobile-tv, flash-memory, gartner, memory


How Gaming, Music and TV will Transform the Mobile Market"

The research house, Screen Digest has released a report which studies the impact three very different offerings of mobile content will have on key mobile markets by 2011. As mobile phone penetration reaches saturation point in some regions, network operators are looking to their content offering to deliver differentiation, new subscribers and increased revenue, but will gaming, music or TV rise to the challenge? more

Related Tags: mobile-tv, screen-digest


Content Drives Data Revenue as Voice Business Wanes

Faced with a falling Average Revenue Per User (ARPU) for their voice services, mobile communications providers are offering premium multimedia content in order to compensate for their reduced voice revenue per subscriber, according to the market-research firm iSuppli. more

Related Tags: mobile-tv, isuppli, glu-mobile, mobile-video, universal-music, universal-music-group


Mobile TV Revenues to Soar Driven by Events Such as the Ashes

The mobile entertainment market will more than double over the next five years reaching US$38.1 billion in 2011, according to Informa Telecoms & Media, publisher of the new report, "Mobile Entertainment". The market is was responsible for US$18.8 billion in revenues worldwide in 2006. more

Related Tags: ringback-tones, cricket


Mobile Entertainment Market to Reach $47bn by 2009

In a new report Juniper Research has estimated that the total global mobile entertainment market (including gambling, adult content, mobile games, mobile music, mobile TV and infotainment), is currently worth over US$17 billion. The analyst firm forecasts this to grow to US$47 billion by 2009 and US$77 billion by 2011, as broadcast mobile TV and mass market casual games really take off. more

Related Tags: juniper-research


Casual and Female Gamers to Drive Mobile Games Revenues

3D and multiplayer games may grab the games technology headlines, but it is mass market casual games that will drive market growth over the next three years, says Juniper Research in its latest study of the global mobile games market. Games that utilise the inherent strengths of the mobile platform, rather than try to replicate console, or PC games on a small mobile phone handset will be key. more

Related Tags: juniper-research


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