
On Thursday 10th July the Apple Apps store went live, offering iPhone and iPod Touch userÃ's access to over 800 native applications. The store looks like breaking the mould in how mobile applications are sold and delivered with a reported 10 million downloads in its first five days of live operation.
The success of the store depended on a huge amount of application development and testing work behind scenes.
When the store was announced in March, remote handset testing provider, DeviceAnywhere says that it immediately saw an unprecedented rise in the amount of hours developers spent testing iPhone applications on their service.
Developers logged over 1100 hours on DeviceAnywhereÃ's iPhone handsets to ready their applications for the launch of the Apple Apps store in just three months. This made the iPhone testing platform the most popular of over 1500 handsets available.
DeviceAnywhere is a unique service that allows developers to access real handsets, on live worldwide networks, remotely over the Internet, meeting all development, porting, testing, and monitoring needs. Anything a developer could do with a device in their hands, they can perform using the DeviceAnywhere service, such as tapping on touch screens, viewing the LCD, listening to ringers and speakers, connecting to the internet and even rotating the device.
"Although developers have access to a free iPhone simulator via the iPhone SDK, our customers realise that there is a huge difference between emulation and a real handset," said Faraz Syed, CEO of DeviceAnywhere. "By testing their applications on a real iPhone, developers were able to ensure that the product available on the day of the Apple Apps store launch would run exactly how they expected it to and had no last minute surprises."
The five most popular handsets accessed on the DeviceAnywhere service for testing and monitoring of their applications over the past three months have been:
Posted to the site on 23rd July 2008

DeviceAnywhere Data Centre

Remote Testing Application Screenshot
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