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Mobile Entertainment Nearing US$60 Billion by 2009

A rapid expansion in mobile content, allied to a sharp increase in 2.5G and 3G handset adoption, will combine to deliver global mobile entertainment revenues of more than US$59 billion by 2009, according to a new report from Juniper Research.

But while adult content - frequently heralded as mobile's "killer app" - will generate healthy revenues of nearly US$2.2 billion by the end of the decade, the key drivers of mobile content are expected to be gambling and games, with their respective markets worth US$19.3 billion and US$18.5 billion respectively by 2009.

According to report author Dr Windsor Holden, "Lotteries are ubiquitous in many countries, and if you start launching lotteries on mobile handsets than you're tapping into a form of gambling in which the majority of adults indulge on a weekly basis, while sports betting and casinos are also high-revenue businesses."

Dr Holden added that mobile games were also beginning to generate substantial revenues, while sales in emerging markets - with little or no established PC or games console base - were particularly encouraging.

Other findings from the report include:

  • The mobile entertainment market will reach US$17.6 billion in 2005, up by 71% on 2004
  • After gambling (33%) and games (31%), the most popular entertainment services in 2009 will be music (16%) and sports (8%)
  • Ringtones - which currently account for 31% of the mobile entertainment market - will contribute no more than 8% by 2009
  • The increasing adoption of non-voice services in the US and Canada will push North American revenues to US$11.3 billion in 2009, up from just over US$1 billion in 2004.
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Posted to the site on 6th May 2005

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